Instead of graphing the usual y = mx + b, which you’re still going to need to do, in these inequalities you are also going to have to shade all of the regions for which it is correct. These are functions of the form
y ≥ mx + b or y ≤ mx + b
Do keep in mind that they could be just > or < as well. When doing these you begin by graphing the function the same way you would any linear function. Find the y-intercept, and use the slope as a rise over run to make a few dots and connect the line. The only difference is the shading. Although there are two ways to solve the shading, one which we will use later a lot more, and one which is fairly easy. If it is ≥ than, then you will literally draw the line and then move your pencil up, and shade the region ABOVE the line. If it’s ≤ you will draw the function and then take your pencil and go straight down from the line and shade the region.
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This method might be a little sleazy, and the correct way is to actually test a point such as (0,0) by filling it into the inequality. If it works out to be TRUE, shade the side that has (0,0). If it works out to be FALSE shade the side that does NOT have (0,0)
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